Nintendo's DLC Won't Compromise "Complete Experience"

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Nintendo says paying add-ons for the 3DS will include extra levels and upgrades, not satisfied that should ingest ejaculate with the game.

It's easy to forget that while every PS3 and Xbox 360 game seems to have DLC add-ons required away legal philosophy, Nintendo has been more hesitant to add extra content to its games. Oh, it's there if you jazz where to look: you canful get Rock musi Ring songs happening the Wii or extra Professor Layton puzzles on the DS, but for the large bulk of Nintendo titles, what you see out of the box is what you catch. An future 3DS update will open up the 3D handheld's eShop for all manner of paid DLC, but Nintendo promises that this wish not be an exempt to ship unelaborated games and finishing them tardive. According to Reggie Fils-Aime, President of Nintendo of America, developers intend to ship "complete experiences" and use DLC only to augment finished games with even more satisfied.

Fils-Aime made his feelings clear during a recent interview when he stated that 3DS developers have no aim of selling half-over products. "[We're] loth to deal out a musical composition of a game upfront and … force a consumer to buy more later. That's what [the developers] preceptor't want to do, and I completely agree. I think the consumer wants to get, for their money, a terminated experience, and then we have opportunities to provide Sir Thomas More on top of that." This sounds like a fine strategy for internally-developed titles, only it's unclear whether third-party developers bequeath play by these rules, or whether Nintendo will attempt to hit them.

During the interview, Fils-Aime hit along a few other topics, including the possibility of free-to-sport DLC titles, Nintendo's upcoming casual games, and the rapid encroachment of iOS and Mechanical man happening the handheld securities industry. Fils-Aime remained fairly coy roughly liberal-to-play titles, only promised that easy titles for the 3DS are inbound, and that Nintendo's abyssal take-away experiences would cover to differentiate it from the cheaper, shorter fare on smartphones. In spite of that, the eShop will equal coming to iOS soon, sol Nintendo may be trying to gauge the market.

Total, the "send on complete games, provide unscheduled paid content" is a homogenous idea, but that was basically the impetus behind DLC on the Xbox 360 and PS3 at the start. Needless to say, it hasn't always turned out like that. The 3DS eShop may act as a bellwether for how the upcoming WiiU will handle DLC, so keep an eye on upcoming 3DS releases. If the next Zelda courageous has an extra dungeon available, big; if it has an extra five that were supposed to turn somewhere between the midpoint and the final emboss, we may be troubled.

Source: AOL gamesblog

https://www.escapistmagazine.com/nintendos-dlc-wont-compromise-complete-experience/

Source: https://www.escapistmagazine.com/nintendos-dlc-wont-compromise-complete-experience/

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